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Please use this identifier to cite or link to this item: http://ntour.ntou.edu.tw:8080/ir/handle/987654321/52591

Title: SpringBoard: game-agnostic tool for scenario editing with meta-programming support
Authors: Gajo Petrovic
Hamido Fujita
Contributors: 國立臺灣海洋大學:資訊工程學系
Keywords: Scenario editor
Level editor
Game creation tool
Meta-programming
Date: 2018
Issue Date: 2019-11-22T02:04:20Z
Publisher: Applied Intelligence
Abstract: Abstract: Although we have recently seen an increase of good, free game engine editors, general purpose scenario (level) editors are still lagging behind in terms of functionalities and ease of use. Using them to create game scenarios can be difficult as they often expose general engine capabilities instead of limiting the toolset to fit game-specific requirements. They often require programming skills to use, which introduce additional user skill requirements, and configuring them for a specific game can be equally difficult. In this paper we have developed SpringBoard, an open source scenario editor for games using the SpringRTS engine. Extending it to support game and level requirements is achieved with multi-level meta-programming, while still providing a system that is integrated with the GUI editor and therefore intuitive to use. Our meta-programming system has support for trigger elements (events, functions and actions), custom (composite) data types, scoped data access, higher order functions and actions, and data synchronization mechanics. This novel approach allows us to have the full expressiveness of the underlying programming language, while exposing a user-friendly GUI that consists of terminology familiar to the domain expert.
Relation: 48(5) pp.1161-1175
URI: http://ntour.ntou.edu.tw:8080/ir/handle/987654321/52591
Appears in Collections:[資訊工程學系] 期刊論文

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