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Please use this identifier to cite or link to this item: http://ntour.ntou.edu.tw:8080/ir/handle/987654321/51723

Title: The effectiveness of digital game‐based vocabulary learning: A framework‐based view of meta‐analysis
Authors: Meng‐Hua Chen
Wen‐Ta Tseng
Tsung‐Yuan Hsiao
Contributors: 國立臺灣海洋大學:應用英語研究所
Date: 2016-12
Issue Date: 2018-12-21T05:59:52Z
Publisher: British Journal of Educational Technology
Abstract: Abstract: This study presents the results of a meta‐analytic study about the effects of digital game‐based learning (DGBL) on vocabulary. The results of the study showed that the effects of DGBL on vocabulary learning may vary with game design features (Q = 5.857, df = 1, p = .016), but not with learners' age (Q = 0.906, df = 1, p = .341) or linguistic background (Q = 0.0001, df = 1, p = .994). In light of the research findings, Csikszentmihalyi's (1990) Flow Theory was adopted to theorize the role of game design in DGBL. It is proposed that a hierarchy should exist on the “challenge” axis in the Flow Theory, with adventure‐oriented games above non‐adventure‐based games along the “challenge” axis. The theoretical underpinning is that the dynamic equilibrium between challenge and abilities can function independently of the effects of learners' age and linguistic background.
Relation: 49(1) pp.69-77
URI: http://ntour.ntou.edu.tw:8080/ir/handle/987654321/51723
Appears in Collections:[應用英語研究所] 期刊論文

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