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Please use this identifier to cite or link to this item: http://ntour.ntou.edu.tw:8080/ir/handle/987654321/40273

Title: Using a video game to teach supply chain and logistics management
Authors: Chiung-Lin Liu
Contributors: 國立臺灣海洋大學:航運管理學系
Keywords: Video game-based learning;experiential learning;simulation games;supply chain management;logistics
Date: 2016-10-21
Issue Date: 2017-01-17T01:06:05Z
Publisher: Interactive Learning Environments
Abstract: Abstract:This study used OpenTTD, a video game that supports in-depth experiential learning, to evaluate undergraduate students’ opinions regarding supply chain and logistics management learning. The 101 undergraduate participants were assigned to either an experimental group or a control group. From the post-test questionnaires, the analytical results suggested that students had more positive attitudes toward video game-based learning than toward traditional education. Additionally, video game-based learning yielded more positive learning experiences than did traditional instruction. In summary, video game-based learning was found to have positive effects on the instruction of undergraduate courses on supply chain and logistics management.
Relation: pp.1-16
URI: http://ntour.ntou.edu.tw:8080/ir/handle/987654321/40273
Appears in Collections:[航運管理學系] 期刊論文

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